Club penguin Cheats

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Club Penguin Cheats(By King Pin Credits to Kingpin)

Club Penguin cheats, secrets, hints, tips, glitches, guides, and more are listed below! Be sure to try some of these cheats.

Club Penguin Multipe Account Login (Fixed)

1. Login to Club Penguin.
2. Go to any server.
3. Open http://play.clubpenguin.com in another tab.
4. Click tab until its above the ok button. Their will be a yellow box around the “login” button above the ok sign.
5. Click enter, and then log in with your username and pick a wrong password.
6. It will say “Incorrect Password.
7. Click ok and then enter your penguins real user and pass.

Walk under Club Penguin chat bar

1. Go to a room where you can walk beside the chat bar.
2. Go either to the left, or the right of the chat bar.
3. If your on the left, click on the right side of the chat bar. (Vice versa.)
4. You will then be waking under the chat bar, with your hat popping out.

Walk around room while playing Find Four.

1. Go to the Ski Village.
2. Do the walk away from the game cheat. To do this, go to the game, click yes, and then right click on the front of the door as fast as you can. (This may take more then once to work.)
3. You will move to the front door, and walk away from the game.
4. You can move around the room by clicking your right, and then left mouse.

find four cheat « Club Penguin Cheats

Tour Guide Hat Glitch

First, open up your player card and put on the bell. Then exit and hit (w) to wave. Open your player card back up, and put on the tour guide hat. Then wave and take off the hat. Your hat will still be on, but it will be displayed as being off on your player card. Exit your player card and you’ll still be wearing the hat.

tour guide hat glitch « Club Penguin Cheats

Tour Guide & Maracas Glitch

First, open up your player card and put on the maracas. Then close it and wave. Open your player card again, and put on the tour guide hat. Then wave and take off the hat. Even thought it appears off on your player card, you should still be wearing it.

tour guide cheat « Club Penguin Cheats

Wave Fast

Click (W) on your keyboard multiple times to wave fast.

wave cheat « Club Penguin Cheats

Fast Snow Balls

Throw fast snow balls by clicking (T) multiple times.

fast snowballs « Club Penguin Cheats

Blank Message

Make a blank chat message by making a space and hitting enter.

blank message cheat « Club Penguin Cheats

Club Penguin Easy Login

You can refresh the page by pressing F5 instead of logging out. (To avoid losing items, I suggest you use Miniclip’s version of Club Penguin.)

Skip Astro Barrier Levels

This can be done by click 1, 2, or 3 after you have clicked start at the menu of Astro Barrier.

astro barrier cheat « Club Penguin Cheats

Speed up Club Penguin

If the server your on is slow and laggy, click the + or – sign to speed it up. This changes the resolution of the game.

low resolution cheat « Club Penguin Cheats

Secret Rooms

On your map, their is 1 hidden room, which is the Ice Berg. The Ice Berg is located on the top right of the map.

iceberg cheat « Club Penguin Cheats

Rockhopper’s Key

Go to the Coffee shop and then go upstairs to the Book Room. Open up the book shelf and click on the Journal of Captain Rockhopper. Go to the back of the book, and you will find the key.

captains quarters key cheat « Club Penguin Cheats

Rainbow Bracelet

Go to the coffee shop and then go upstairs to the book room. Open up the bookshelf and click on the book called “Rockhopper and the Stowaway.” Flip to the back up the book and click on the rainbow bracelet.

rainbow bracelet cheat « Club Penguin Cheats

Read the Penguin Times Newspaper (Without Logging in.)

Use this link to view the Penguin Times newspaper without logging in. http://media1.clubpenguin.com/play/v2/content/local/en/news/20081211.swf. If this hasn’t been updated, then you will need to change the numbers at the end. The first 4 numbers are the year. The next 2 numbers are the month. The last 2 numbers are for the day (1 – 31 days).

Astro Barrier Expert Levels

To enter the expert level, wait 30 seconds between level 30 and 31. Then shoot the blue ship that appears.

Beat Aqua Grabber Easy

When playing Aqua Grabber, bring a pink puffle with you. If you run out of air during the game, it will give you a bubble to fill up your air.

Pizza Tron 3000 Dessert Level

To enter the dessert level, click on the level that is found at the start menu.

pizzatron3000 cheat « Club Penguin Cheats

How to catch the Mullet.

To catch the mullet, use a smaller fish as bait.

New Fish in Ice Fishing

To be capable of catching the new fish in ice fishing, use a different rod from the sports catalog.

1000 Coins in Jet Pack Adventure

To get 1000 coins, you must complete the jet pack adventure game.

Club Penguin Catalog Cheats and More.

Club Penguin Cheats and more can be found on this site daily. Club Penguin Cheats.

Easy Surfing

You can surf easier by using different surf boards from the sports catalog. (Silver surfboard gives you the faster speed.)

Snow Balls from Invisible Penguins.

To do this, repeatedly press 2 (fast snow ball cheat) and move your penguin right.

Easy Sledding

Everytime you make a move to avoid a slope or bump, return back to the middle. (It will be easier to avoid objects in this position.

Secret Agent Quiz Answers

1. Honest
2. Being mean or rude.
3. Report them.
4. Saying their address.
5. I want to keep Club Penguin safe.
6. I want to help other penguins.

View Other Players

You can see other Club Penguin users by opening up their player card. From their you can add, remove, report, ignore, or send them a letter.

player card options « Club Penguin Cheats

Bean Counter Bonus

You can receive an extra 60 coin bonus by unloading all the trucks and completing the game.

Spam Words (fixed)

If you say a word with no spaces like “CCCCCCC” until it fills up the chat space, then your message will appear outside of the chat bubble.

Stand where you shouldn’t.

Click the spot where you would normally change rooms and then open up “Penguin Mail” until you have landed in that spot. Keep “Penguin Mail” open until you are ready to move.

Year Book Secrets (Old Pins.)

Can be found by going to the Book Room and opening up the 2005 – 2006 year book. You will then be able to view the older pins that came out on Club Penguin.

Walk on Water

This can be done by going to the Ice Berg and standing beside Aqua Grabber. You may also go to the dock and walk into the water on the right of the wooden dock.

Puffle Secrets

Walk your puffle into water or onto a wall by going near the water or wall. Your puffle should be on or in a position where regular penguins can’t normally stand at.

See Rockhopper

To see if Rockhopper is on his way, go to the Beacon and look through the telescope. If you see his ship, he will be arriving soon.

See a Boat

To see a boat, go to the cove and look through the binoculars. Wait 15 – 20 seconds to see a boat pass by.

Say Hello and Good Bye fast.

Press H and G repeatedly. Make sure you do it fast.

Weird Noise

Press E + T to here a funny noise.

noise cheat « Club Penguin Cheats

Spam Club Penguin Jokes

While playing Club Penguin, repeatedly press the letter J to keep popping up jokes.

spam jokes « Club Penguin Cheats

14 Puffles Limit

You can have only 14 puffles. Maybe one day you will be allowed to have more.

Sit on HQ Desk

Go to the upper right corner of the Secret Agents HQ. Click on the door on the far left and walk over the table a little. Then click S and you will be sitting on the table.

hq desk cheat « Club Penguin Cheats

Negative Coins (fixed)

Go to your igloo and click on your puffle. Buy some food and than treats for your puffle until you have used up all your money. If you look at your player card, you will have (-) negative coins.

Name with Weird Symbols (fixed)

You can change your name, to make it look weird. For example, Kingpin2 could be Kîngpîn2. Just change the letter of your name with one of the letters below. (Note: Your name needs to have a I, e, s, u, or c.)

1. î
2. ê
3. ş
4. û
5. ç

Club Penguin Blank Screen Cheat

1. Log into Club Penguin.
2. Click on a full server.
3. It will say that the server is full, so click enter.
4. Then it will tell you to enter your penguins username. (Don’t worry about this.)
5. Click TAB (located on your keyboard) until you get to an ultimate safe chat server. (That isn’t full.)
6. Click enter on the ultimate safe chat server.
7. The message that says you need to enter yours penguins username will still be on. Click “okay” on that while it is loading the server.
8. A blank screen will show up. Click on the screen and it will say the server is full.

Club Penguin Whistle Cheat

1. Log into Club Penguin.
2. Take all of your penguins clothes off.
3. Put on one of the whistles. (Red or Grey whistle.)
4. Then put on the bell, or the paddle ball.
5. Wave and watch what happens.

Walk Under Igloo Items

To walk under igloo items, go to your igloo and insert one of the chess pieces. You can walk under them, when you really should walk over them.

Play Soccer

The Ice Rink has been replaced with a soccer field. Go and play soccer while you can.

soccer cheat « Club Penguin Cheats

Hit the Target

Go to the Snow Forts and throw a snowball at the target on the clock.

Hide your Name

Go to the dojo or another room where you can walk to the far right or left of the room. You will be able to hide your name so you can’t see it. This works when walking under the chat bar to.

Map Labels

1. Open up your map.
2. Left click on one of the places on the map, but don’t let go.
3. Drag your mouse to the (X) button and exit out.
4. The label of the room you wanted to go to should appear on your screen. (Example below.)

map label cheat « Club Penguin Cheats

Tab Key

Go on an Ultimate Safe chat server and experiment using the tab key (located on your keyboard.) You can do many cool thinks by using the tab key.

Mini Game Cheat (Find four and mancala)

1. Go and Play either mancala or find four.
2. While playing, click and open Penguin Mail.
3. Then close Penguin Mail.
4. Click anywhere around the room and you will be able to walk around the room, while playing the game.

Talk on and Ultimate Safe Chat Server

1. Login to Club Penguin.
2. Select an ultimate safe chat server.
3. Once the server is loading, repeatedly click on the spinning loader in the middle.
4. You will now be able to talk on the server.

Penguin Name Cheat (Fixed)

1. Create a new penguin account.
2. Use 4 or more of the following symbols in your name: áÿðäåžéýã
3. Activate your penguin.
4. Login to Club Penguin at http://play.clubpenguin.com/
5. Before you login, check the “Remember me on this computer” box.
6. Click login, and go to the server you please.
7. Your penguin will be named Penguin Id, until Club Penguin approves the name.
8. Once approved, your penguin may have no name, or a number as a name.

Dig for Treasure: Treasure Hunt Game Secrets

1. Try to collect all the ruby, and the emerald gem stones.
2. If you see two shiny stars in one row that you can dig through, their is most likely some type of gem their.
3. If you find an emerald, you get a 100 coin bonus.
4. Ruby stones are worth 25 coins each.

Tips to Finding the Latest Pin

1. Ask other penguins where the pin is.
2. Check my site for a pin update.

Walk around Captain’s Quarters while playing Treasure Hunt

1. Start the Treasure Hunt game.
2. Open up penguin mail.
3. Close penguin mail.
4. Click around the screen and your penguin will walk to the requested position.

Talk with the Newspaper

1. Login to Club Penguin, and go to your desired room. (I suggest a room that you can go to the far left or right, so you can see yourself do the cheat.)
2. Open up the Club Penguin Times newspaper, and click “we need you.”
3. Click on the question button, and then click send. You do not need to type a question.
4. Go back to the main page of the newspaper, and click the tab key (Located on your keyboard).
5. Type in something and click enter. Your penguin should be holding the newspaper, and talking at the same time.

Game Locations

Bean Counters: Coffee Shop!
Treasure Hunt (Dig for Treasure): Captain Quarter’s (Only available when Rockhopper’s ship is aboard the island.)
DJ3k: Night Club!
Astro Barrier and Thin Ice: Dance Lounge!
Pizzatron 3000: Pizza Parlor!
Cart Surfer: The Mine!
Puffle Round-Up: Pet Shop!

Command Room Cheat

To unlock the Command Room, you must have the Elite Penguin Force ds game. Once you’ve bought that, connect to Club Penguin from your DS, and it’ll unlock the room.

Dance Contest Million Coin Cheat (Fixed)

1. Login to Club Penguin and go onto a safe chat server.
2. Go to the Night Club and press tab until a yellow box appears around your igloo icon.
3. Walk over to the Dance Game and right before it asks you if you want to play the game, click enter and you should go to your igloo. (Note: The igloo icon must have a yellow box around it)
4. A message will come up in your igloo asking you if you’d like to dance. Click “yes”.
5. Complete at least one dance. The more dances you complete, the better.
6. After you complete a dance, continuously click X to earn coins.
7. After you are finished making coins, log out of Club Penguin to save them to your penguin.

Dance Contest Expert Level

1. Go to the Night Club and start the dance contest game.
2. When Cadence asks you to choose a level, click on her scarf.
3. A message will pop up. Click yes and you will play the expert level.

These are club penguin quick-keys! Most of the penguins dont know them!

thin11

Thin Ice – Level 2

thin2

Thin Ice – Level 3

thin3

Thin Ice – Level 4

thin4

Thin Ice – Level 5

thin5

Thin Ice – Level 6

thin6

Thin Ice – Level 7

thin7

Thin Ice – Level 8

thin8

Thin Ice – Level 9

thin9

Thin Ice – Level 10

thin10

Thin Ice – Level 11

thin111

Thin Ice – Level 12

thin12

Thin Ice – Level 13

thin13

Thin Ice – Level 14

level14

Thin Ice – Level 15

level15

Thin Ice – Level 16

level16

Thin Ice – Level 17

level17

Thin Ice – Level 17

level171

Thin Ice – Level 18

level18

Thin Ice – Level 19

level19

Those are all of the levels in Thin Ice. Use the pictures to get the maximum amount of coins fast.

Club Penguin Coin Cheats – DJ3K

The point of the game is to make a song and use effects like a DJ. Here are some tips for DJ3K:

1. Create tones, by adding sounds to make a beat. Use buttons to create tones.

2. Do not add too many sounds. Try to keep the penguin happy, with a nice tone and good sounds.

dance-fever

3. Stay on the game for 5 minutes without doing anything. Exit the game, and earn over 200 coins.
dj3k-high-score

Club Penguin Coin Cheats – Aqua Grabber

Here are the instructions for Aqua Grabber. Scroll down for cheats.

1. If your ship fills up with water, your ship will sink and crash causing you to lose a life.

2. Find bubbles. These bubbles will empty out the water in your submarine.

3. Jump out of the water if possible. It will release all of the water in your submarine.

4. Grab the pearls from the clams, when they are asleep. Be sure not to wake them.

pearl

5. Watch the amount of water in your submarine. If there is a lot of water either find a bubble or rise above the water. Try to find water or the surface when your submarine starts to look like this.

6. Bring a pink puffle with you. It blows bubbles which will take some water out of the submarine.

pinks

Club Penguin Cheats – Aqua Grabber Level 1, Clam Waters

Collect pearls from the small clams, while they are asleep. The black pearls are worth more coins.

Once you have got all the pearls from the top, go to the bottom right. Pick up the rock.

aqua-grabber-rock

Drop the rock on the clam. Now, pickup the grand pearl.

Bring it up to the top and complete the level.

Club Penguin Coin Cheats – Aqua Grabber Level 2, Soda Seas

In the new level, you have to gather items, and drop them off in the net at the top.

Find all of the kegs. Save the ones with the coral in front of them for later. Once you have gathered enough kegs of cream soda, the plants will move and you will be able to pass.

Once you’ve cleared the top, go threw the area where bubbles come from. Watch out for puffer fish.

Watch out for the giant one too. After the puffer fish the treasure will be there. Bring it back to win.

Club Penguin Coin Cheats – Jetpack Adventure

Here are the instructions for Jet Pack Adventure. Scroll down for cheats:

chc

1. Try to fly into the balloons with a barrel of gasoline. This will give you extra fuel.

gas

2. You have watch about the amount of fuel you have. The fuel meter is on the top left corner.

fuel-bar

3. If you play through the whole entire game of Jet Pack Adventure without getting a single coin or any fuel you will receive an 1000 Coin Bonus! Remember, you will receive coins for extra fuel.

Club Penguin Coin Cheats – Dance Contest

Secret Purple Puffle Cheat:

1. If you don’t have one, buy a purple puffle.
2. Walk with your puffle.
3. Go to the Night Club.
4. Play Dance Contest.

You will be dancing with your purple puffle and earning more coins.

dance-with-puffle-game

Play Expert Difficulty in Single Player:

1. Go to the Night Club.
2. Play Dance Contest.
3. Play Single Player.
4. Pick your song.
5. Click on DJ Cadence.
6. Choose expert difficulty.

difficulty

Club Penguin Coin Cheats – Pizzatron3000

1. Before you even start to play Pizzatron3000, switch the red lever on the Pizzatron3000 home page.

lever

2. Order items left to right. Use this order icing, sprinkles, then toppings (click to enlarge):

pizza-guide

3. Play the whole game. The farther that you get the higher score you will get. Try to keep a streak.

pizza-tron

Club Penguin Coin Cheats – Hydro Hopper

Here are the instructions for Hydro Hopper. Scroll down for cheats:

click

Before playing Hydro Hopper, make sure you have one of your wake boards on. They get more coins.

waker

1. Try to get the life tubes. They will give you an extra life.

pd

Life tubes look like this.

tube

2. Try to hop over the items by left-clicking with your mouse. This gets more coins.

jumps

3. Don’t try to jump over buoys. Buoys will knock you off your tube.

boos

Club Penguin Coin Cheats – Treasure Hunt

Here are the instructions for Bean Counters. Scroll down for cheats:

basics

Treasure Hunt is a new game, located in Rockhopper’s Quarters. Here are some tips for Treasure Hunt.

1. Work together with your partner to find gems, coins, hidden items.

2. A sparkle indicates a gem. Use this to help find all of them.

3. Try to find two sparkles next to each other. This means a gem or crystal is near.

4. Dig your lines further away from each other. It will help finding sparkles much easier.

Different items are worth different amounts. Here is a table with how much each item is worth.

  • Coins are worth more than one coin.
  • Gems are worth more than 25 coins.
  • Crystals are worth 100 coins.

Club Penguin Coin Cheats – Bean Counters

1. Your penguin can only hold 5 bags of coffee beans on his back before he collapses to the ground.

games

2. Try to catch as many Coffee Bags as possible. View the score in the top right corner.

score

3. Drop off your Coffee Bags when there are little or no bags coming from the truck.

truck

Club Penguin Coin Cheats – My Puffle

Here is the cover for My Puffle. Scroll down for cheats.

my-puffle-cover

When the puffle walks out the door, push the door all the way back (Click to enlarge):

page-1-of-my-puffle

Choose beach. Lift up the bucket. Not the one with the penguin holding it (Click to enlarge):

page-2-of-my-puffle

Lift the lighthouse up, The coin will bounce up when the lighthouse falls down (Click to enlarge):

page-3-of-my-puffle

Pull the sky down (Click to enlarge):

page-4-of-my-puffle

Pull the sky down. This one is harder, because the coin moves (Click to enlarge):

page-5-of-my-puffle

There are no coins on the last page. You will receive a reward. Here is my high score (Click to enlarge):

my-puffle-high-score

Club Penguin Coin Cheats – Burnt Out Bulbs

Here is the cover for Burnt Out Bulbs. Scroll down for cheats.

letter

On the first page where you have to type, type all the way down to where it says “burned out,” and then push the puck left fast. (Click to enlarge):

coin

The next page is just a dark page. Put your mouse over the top left corner before you start typing. (Click to enlarge).

coin2

On the next page, once the picture pops up, put your mouse over the piano. Click and then drag the coin quickly (Click to enlarge).

coin-3

On the next page, when the picture appears, click the bottom of the clock. Fred will come out with a coin (Click to enlarge).

coin4

The next page is a little tricky. Once you get the picture up, move the wooden floor by clicking and dragging them. Move it in the following directions in this order: right, left, up, and down. A coin will pop up in the bottom right corner. You have to go really fast to get the coin (Click to enlarge).

coin5

On the next page, once the picture has appeared, click each tile, until it is the same pattern as it is on the puffle poster. The puffle will open the black droor with a coin (Click to enlarge).

coin-6

On the next page, once you have set the lights, drag the red circle piece in the center up. A coin will pop up under the center piece (Click to enlarge).

coin-7

There is no hidden coin on the last page. Once you finish the book, you will get a reward. Here is my high score (Click to enlarge).

book-complete

Club Penguin Coin Cheats – Catchin’ Waves

1. Survival Mode earns a lot of coins and can get you them really quickly.

mode

2. If it is your first time playing I recommend trying Surf Lesson.

lesson

3. When you surf while wearing any of the Surfboards on your player card, you will surf faster.

silver-board

4. Try doing tricks by using the arrow keys, mouse, and left clicking.

blues

5. Avoid the floating Ice Bergs. They will knock you off of your surfboard.

ice-bers

6. There will be warnings when an Ice Berg is coming. It is an explanation point.

points

Club Penguin Coin Cheats – Ice Fishing

Here are the instructions for Ice Fishing. Scroll down for cheats (Click To enlarge):

ic

1. Always use the new, flashing fishing rod, for Ice Fishing. This will allow you to catch the silver fish:

siv

2. When you have a fish on your hook avoid the floating objects. The fish will fall off the hook.

items

3. Once you see a shadow, catch any fish and keep it on your hook. Use it for bait for the big fish.

mullet

4. Sharks and jellyfish will knock your worm off your hook. Watch out for them.

fishy

5. Look for cans of worms floating by. These will give you an extra worm for fishing.

worms1

6. Crabs will bite your fishing line. This will lose a worm. Bring your line above water.

crabs

Club Penguin Coin Cheats – Cart Surfer

1. Before you start, make sure that you are wearing the Lime Green Color. It will make you go faster!

lime-green

2. Make sure to only do the back flip and side spin tricks. They earn the most coins.

  • Flip keyboard trigger – Down arrow + space bar.

flips

  • Spin keyboard trigger – Space bar + right or left arrow.

spin

3. When you are at turns make sure to press the down arrow and hold the arrow key needed to make the turn. This gets more coins than a normal turn.

twist

4. Do not do the same trick twice. This decreases the score. View your score in the top right corner.

cart-score

Club Penguin Coin Cheats – Puffle Round-up

Here are the instructions for Puffle Round-Up. Scroll down for cheats:

puffle

1. Try to get the Puffles in a group before you chase them into the Pen. It makes it easier to catch them.

group

2. Try to turn the puffles that are closest to the edge around first. You can gather more puffles this way.

near

3. Watch your time meter. It shows how many seconds are left. View it in the top right corner.

4. Play as many rounds as you can. The more rounds that you play the more coins you receive.

puffle-score

Club Penguin Coin Cheats – Astro Barrier

Here are the instructions for Astro Barrier. Scroll down for cheats:

astro

1. There are three secret cheats to skip levels in Astro Barrier.

  • On the home page, press 1 on your keyboard to go to level 10.
  • On the home page, press 2 on your keyboard to go to level 20.
  • On the home page, press 3 on your keyboard to go to level 30.

barrier

2. Once you have completed Level 10, wait 25-30 Seconds. Shoot the blue ship with one of your bullets. It will take you to secret levels.

aaaaaaaaaa

3. Once you complete level 30, wait 30-45 seconds until the blue ship appears. Shoot, and have the turret hit the ship, to go to expert levels.

leves

Club Penguin Coin Cheats – Sled Racing

1. Try to slide over the blue ice patches. These make you ride much faster.

ice-patch

2. Watch out for obstacles rocks, jumps, and logs. They can knock you off your sled.

fall

3. Watch out before you jump over a hill. There could be obstacles on the other side.

bad

As for Find 4, there aren’t any cheats for the game. Comment if you know any other cheats.

Mission 1: Case of the Missing Puffles

  1. Go to the Secret Agent HQ, select Mission, then select “Case of the Missing Puffles” (mission 1).
  2. Click on Aunt Arctic, she’ll talk to you about her missing Puffles, she says her green puffle likes to goof around, and her purple puffle likes to take pictures.
  3. Go to the Pet Shop, turn left as far as you can, then you’ll see a note on the front Puffle-Kennel. Click on it and there will be a code. If you can’t work it out, go the CODE TOOL-BAR at the bottom and work it out. If you can’t, go to Tips to see some of it. If you do work it out, go to the Sport Shop, and talk to G about special items; he’ll ask you how many socks he owns (say the number the note in the Pet Shop said). If you get it right, he’ll open his cupboard of special items, there will be a Rubber Ring Shooter and a Climbing Rope. Click the Rubber Ring Shooter and put it in your inventory.
  4. Go to the Ski Slope. There will be a penguin holding his telescope looking worried; talk to him. He’ll say some penguins on the iceberg look stranded; go to the Iceberg, and talk to the penguins. They’ll say how they got there. Click the Rubber Ring Shooter on to them, now you’ll start a little mini game. At the bottom, there will be a Wind Pressure Scale; click to shoot a Rubber Ring, if it gets a penguin, they’ll swim back, sound hard? No! It’s easy and Fun!
  5. Click the green penguin at the side. He’ll say that two puffles, a green one with a propeller hat and a purple one with a Camera, and they flew away.
  6. Go to the Ski Slope again, and that Penguin with the telescope will be crying by his broken telescope. Talk to him, and he’ll say that his homemade telescope has broken. He’ll ask if you can fix it.
  1. Click on your AGENT PHONE and press TOOLS; there will be a Comb, a Spanner and Scissors. Click the Spanner on to the telescope, and it’ll fix it. Look through the telescope; you’ll see the green puffle. Go into the Sports Shop again and get the Climbing Rope. Go to the Tallest Mount. (Look up) at the top, throw the rope up, and you’ll find the Puffles! You’ll have a talk with Aunt Arctic and she thanks you. Well Done, Mission Complete!

Mission 2: G’s Secret Mission

  1. Go to secret agent HQ and start the mission. First, talk to G. Tell him you’re here for your mission, he’ll give you the following riddle…”Look near a lively game; Pointing to a path with a Rabbit in its name.”

talk to G. he’ll ask if you know the secret code. Enter the code “MOGUL”. He’ll ask if you want your Mission, say “Yes”. He’ll show you a SLED he wants you to test-ride down the mountain, so put it in your inventory.

  1. Go to the Ski Slope. Get the SLED ouT inventory and click it onto the Test-Slope. Another mini-game will pop up, where you’re meant to dodge obstacles and snow-jump over logs. It doesn’t matter if you crash, you’re meant to. When you crash, you find yourself in the Wilderness of Club Penguin. Go right and you’ll find a Survival Guide. Put it in your Inventory.
  2. Go through the Middle Path way and pick up a SKI and put it in your inventory. Now go back, and go through the First pathway, and pick 3 O-BERRY’S.
  3. Go to the Pathway straight ahead, and click on the Puffles. They get scared and run away, apart from the black one. Give the Black one a O-BERRY, and it’ll become friends with you.
  4. Go back to where you started and move left. Then get a ROPE and attach it to the SKI to make a Fishing Rod.
  5. Get one of the O-BERRYS and put it on the Rod.
  6. Go back and you’ll see a tree in the middle of the paths. Keep on shaking the tree until a PAN comes out; go as far left as you can. And go down the lane, go left as far as you can. Click the Fishing Rod onto the water, and you’ll catch a fish!
  7. Go right a little bit and walk through the path. Click the bushes, and it’ll open up a cave. Go inside and click any stone; go where the stone goes and put your log onto the pit.
  8. Get the Survival Guide and click it on the log, this will become tinder so you can start the fire. Use your O-BERRY on your Puffle. He’ll make a fire (warning, give him the O-BERRY only when he’s over the fire). Get your fish and put it on your fire. After it’s cooked, click it to eat it. Now you’re thirsty, so go to the water again, and use your PAN on it. Now you have WATER, so go back into your shelter and put the water onto the fire. It will boil, then click to drink!
  9. Wait for your Penguin will fall asleep, when he/her wakes up, your puffle will be gone and your fire will be out, now go outside, you’ll see a fellow agent and he’ll take you back to G. G will talk to you, saying if you want to try the sled again, come back. Well Done, Mission Complete!

Mission 3: Case of the Missing Coins

  1. Go to the green penguin. He will appear right in front of you at the start of the mission. He tells you the coins have been stolen from the vault. Say, “Have you found anything unusual?” He will say no. Ask him if he door appeared to be tampered. He closes the door. Tell him to open it. He locked it.
  2. Go into the manager’s office. This is just to the right of the door.
  3. Search around and when you find the couch, click under it. Get the paperclip and the computer disk.
  4. Put the computer disk in the computer and turn it on by pressing the power button.
  5. Wait for it to load and click on My Files and then click on Combination_number. You can even play Ice Bricks if you want. It’s like breakout. The combination number is different for everyone, but it will have something like north, south, east, and west.
  6. Go back to the door with the green penguin. Put the combination number in. The green penguin ask if you want to go inside. Say yes. You will then notice that the coins are on the ceiling.
  7. Listen for your spy phone. It will ring. Visit G at the HQ.
  8. Watch the video he points to. It shows the coins automatically rising to the ceiling. He tells you it is unusual, and say, “Do you have any suggestions?” He says, “Check the roof.” Say, “Anything else”. He says the roof might be locked. He opens a drawer and tells you the keys in there.
  9. Use your code bar which is located on the bottom right hand of the screen to figure out the key. It is actually the first one, but just check anyway. Put it in your inventory.
  10. Go back to the office and use the key with the roof door. It will open.
  11. Go up and you will see a box labeled “Powa Box”. Open it with the wrench on your spy phone.
  12. Look inside the power box and throw the paper clip at the mother board to fry it go down stairs and collect white fiber which lies near powa box and put it into inventory and tell the new agent then go visit G.
  13. G will ask you to do another mission. Say yes. He will tell you the power in the Night Club went out when you shut down the electromagnet. He will ask you to turn the power back on by resetting the fuses.
  14. (Ignore this step if you are a member and have the Night Vision Goggles)Talk to G and tell him you cannot see in the boiler room. He will tell you to go to your right and take the flashlight besides his books./ or go find the chart with the blinking light and grab the flash light
  15. Go to the town and talk to the crying penguin. Ask him what the matter is and he will tell you about the power failure in the Night Club.
  16. Go into the Night Club – It is too dark so use your flashlight or Night Vision Goggles. Go Past the DJ Stand and go down the speaker to the right of it.
  17. This will lead to the boiler room. Now find the fuse box and click on it. It is a puzzle. Read the instructions if you need to.
  18. After resetting the fuses, the lights should come back on. Teleport to the HQ and talk to G. He will thank you. Mission Complete!

Mission 4: Avalanche Rescue

  1. Talk to G and ask him where the Life Preserver is. Go into the Gadget room on the left and find it. Place it in your inventory.
  2. Go to the Ski Lodge, on the right you’ll find the Fishing Rod. Pick that up too. Place all two items that you have picked up so far together so that they create one item.
  3. Head inside the Lighthouse and beside the boat you’ll find a rope. Put it together with the life preserver and fishing rod.
  4. Head to the Sport Shop. Then Pick-up the brown belt from the statue.
  5. Go to the Ski Village and talk to the crying penguin beside the chair lift. He is crying because the lift is broken. Place the brown belt on the ski lift to fix it.
  6. Pick up the white hairs near where the brown penguin is cheering. Now go to the Lighthouse beacon.
  7. Use the wrench in your spy-phone tools to remove the telescope so that you can take it with you. Place it in your inventory.
  8. Go to the Sport Shop and go up to G’s room. Place the telescope that you just picked up onto G’s tripod.
  9. Write down the path that you have to take through the maze. Then head to the mountain and go to Penguin Run.
  10. Follow the path that you have written down on Ridge Run. When you get to the bottom, you’ll see a cliff.
  11. Use the life preserver launcher on the cliff.
  12. click the preservers at the penguins to save them. Check Tips for a guide
  13. You have completed the mission, talk to G at the top of the mountain and give him the fibers that you found at the Ski Village.

Mission 5: Secret of the Fur

  1. Talk to G; he’ll get you to help him with the fur being analyzed. Open your spy-phone and pull out your comb from the spy-phone tools. Comb the hair and it will go into the machine.
  2. Talk to G and he will give you the white fur that we need to analyze. Analyze it. It won’t find a match but it will find traces of substance on it.
  3. Go to the Pizza Parlor and speak to the Penguin cleaning up the mess. Ask him to borrow sauce for evidence, and also offer to help him deliver the pizza. Put the Sauce and Pizza in your Inventory.
  4. Go to the Ski Lodge and go out the back via the backdoor. Give the Penguin the pizza.
  5. Go to the Coffee Shop next, and speak to the Penguin working there. Ask him for a hot chocolate after he tells you what happened. He will say the machine is broken but if you have a look at it you can fix it with your spy-phone tool – the spanner. Just place is on the hose that came out.
  6. Put the spanner away and pull the cup down to make a hot chocolate. Use the bottle of sauce that you got from the pizza parlor. Put the hot chocolate in your inventory.
  7. Go back to HQ using your spy phone and go into the gadget room on the far far left of the room. Get the AC 1000 Fan and place it in your inventory.
  8. Go to the lighthouse beacon and use the fan to blow the petrol tank on the right over to you. Then put the fan away and pull out your scissors on your phone tools and cut the string. Put the scissors back in your tools and put the petrol tank in your inventory.
  9. Go back to the gadget room and speak to G on the right. Put all the items into the machine and then pick up the goggles.
  10. Go to the beach and on the left you’ll find a fishing net, pick it up. Inside the lighthouse on the left on the boat, pick up the rope. Put them together and you have made a trap.
  11. Go into the Ski lodge and you’ll find the penguin hiding in the couch. Pick up the candle inside the ski lodge. Then, go to where he was fishing and place the trap on the tree branch.
  12. Place the candle on the trap, and a crab will be caught in it. The monster will run away leaving a small sample of fur. Put the crab and the fur in your inventory, then go see G.
  13. Talk to G, give him the crab, then analyze the fur and a match will be found. The monster is a POLAR BEAR! Speak to G again and he will give you the medal and you can keep the pizza. Mission over.

Mission 6: Questions for a Crab

  1. Teleport to the HQ and go to the gadget room.
  2. Now talk to G.(Gary)
  3. The machine exploded and the crab escaped. Follow him. Listen for his claws.
  4. The crab will lead you all the way to the wilderness!
  5. Remember mission 2? You’ll find the puffle in the same spot. But the O’berries are located high up in a bag on a nearby tree. You’ll have to cut the rope holding them up with your scissors.
  6. When you feed the puffle, lead him to the door where the crab is. Put an O’berry in the pet door, and your puffle will follow and open it!
  7. Next comes a very long conversation with the evil polar bear.
  8. After that, you must get the puffle to do some things for you. There are three parts to the cage-lifter. Place a o-berry on the middle part first. Then put it on the third part to turn the water on. Then put it on the first part, and you will be free.
  9. Before you leave grab the blueprints, the anchor, the rope and hot sauce.
  10. You need to put a few items together first, by dragging them onto each other in your inventory.
  11. Don’t count on leaving that soon. snow blocks the entrance! What you need to do is put hot sauce on an o’berry and put it on the snow so the puffle eats it… and melts the snow!
  12. Go to the cliff where you fell off of.
  13. Toss the anchor and rope up and you’ll be back at the ski mountain.
  14. If you go to the ski village, you’ll find that bear in the fishing place trying to fix his machine. But he’s too hungry, and O-berries won’t work. He needs pizza!
  15. So get to that Pizza Parlor and get that pizza, but get him seaweed pizza.
  16. Give him the Pizza.
  17. While he’s distracted, turn the lever to the other direction.
  18. Watch him sink.
  19. He’ll get back up and give you a nasty phone call.
  20. Receive your medal and gift.

Mission 7: Clockwork Repairs

  1. Start by talking to G.
  2. G will shows you a video of the destruction of the clock.
  3. Go to the Snow Forts and talk to the construction worker, tell him you would like to help.
  4. Go to the HQ, and grab the Life Preserver from the shelf.
  5. Go to the Dock, and talk to the Blue Team, ask them for the target.
  6. Not so fast, you have to hit the target 3 times to have them give you the target.And keep on trying and trying until you got it.
  1. As a replacement, give them that Life Preserver you grabbed earlier.
  2. Once you’ve done that, go to the Snow Forts, click the clock, and put the target in the correct spot.
  3. Go to the HQ, find where there are 3 lockers, click the middle one.
  4. Change the combination until it reads “KEY”, it should unlock and you should take the magnet.
  5. Go to the Iceberg and use the Magnet on the floating spring
  6. Go back to the HQ, go through the giant metal doors and find the “Test Chamber”.
  7. Place the spring on the conveyor belt, click the lever, once inside, press the Fire button, press the lever again and take the spring.
  8. Go back to the Snow Forts, click the Clock and put the Spring in the correct spot.
  9. Go to the Pizza Parlor and grab the music notes next to the Piano.
  10. Go to the Stage and play the notes on the Piano to make the Yellow puffle come out.
  11. Go to the Beach and take the Green Bucket and put it in your inventory, talk to the yellow penguin sitting in the fancy snow chair.
  12. Go to the Town and talk to the green penguin (look familiar?) ask him for a picture of the gear.
  13. Go to the Snow Forts and get a bucket of snow by using the bucket on the ground.
  14. Go back to the stage and 1st, give the picture to the yellow puffle, and THEN the bucket of snow.
  15. Go back to the Headquarters and put the gear in the Test Chamber. Click the lever, and then click Snow.
  16. If you did this correctly, your gear will look like solid Ice.
  17. Take it back to the Snow Forts and add it to the clock.
  18. Go back to the Snow Forts and you will get a call from the Polar Bear, wonder what he has to say…
  19. G, will arrive and will reward you. Congratulations!

Mission 8: Mysterious Tremors

  1. Talk to G and the other Agents in the HQ
  2. Go to the Gift Shop and see if Rookie is doing Ok
  3. Rookie says he needs a Solar Power Charger
  4. Go back to the HQ and click the Monitor thats in the box next to G
  5. Bring the Solar Pannel back to Rookie and help him install it. It’s like Connect the dots.
  6. As Soon as you beat that go to the Jet Pack guy’s Station which is at the Beach.
  7. He wants you to go get some Cream Soda for his Fuel Tank to work.
  8. Go into the Lighthouse and go by the Stairs. You will see a barrrel of Cream Soda. Get the Barrel that has no words on it.
  9. He will want you to even out the cups. Go into the mini game that he gives you.
  10. Keep ordering the cups by the numbers shown on the script. They must be in that order.
  11. Soon as you complete this, go to the Dock to receive the rope from the man by the boat. You will need this for the trap.
  12. Next, go to the Night Club and put the rope on the Red pully ontop of the black and gray box.
  13. It will crash so use your Spy Phones Wrench to open it up.
  14. Then, you will play another mini game, and you have to connect the mini gears. Make sure there touch and able to move.
  15. You will have time to walk around for about 10 seconds and then the Jet pack dude will call you.
  16. He will tell you to go to the dock.
  17. Klutzy is there with a fake Herbert.  Don’t follow him!
  18. Another 10 Seconds later, Rookie will call you and Herbert is in the Night Club.
  19. Go into the Night Club and use your Spy Phone scissor to cut the thin black rope on the ground. Then, everthing will fall in place.
  20. After that, Collect the Jet pack from the Jet pack Guy and put it in your inventory.
  21. Then, Talk to Rookie and he will tell you he needs more light. Move the Yellow Lights toward the Solar Device.
  22. The trap will trap Herbert.
  23. Then talk to G and the Mission is over. Herbert will escape from the Trap and this will continue next time.

Mission 9: Spy and Seek.

  1. Start Mission 9 by talking to G
  2. Add the duck, blueprint, and the tracking devices to your items
  3. Go towards the dock and chat with the penguin near the dock. You need to fix the boat by pulling on the brown item that is sticking out of the top. After you fix the boat you need to ask to get the pump
  4. Now go to the plaza and chat with the 2 penguins then help them when they get covered in gum then ask if you can keep the gum
  5. Place the gum on the duck and blow it up using the pump, when it is full attach the tracking device to it and then go to the ski village
  6. Enter the Ski Lodge and speak with the penguins playing find 4. Then help them find the other pucks
  7. When your in the attic grab the string off of the ground and then when you have all of the pucks, hand them to the other penguins
  8. Head to the forest and grab sticks off of the ground than combine these sticks, the blue print, and the string together (makes a kite) and attach a tracker to it
  9. Head over to the ski hill and attach the kite to the post
  10. Head over to the mine shack and help fix the trough. Do this by moving the pieces of wood around ( make the trough point right not left )
  11. Help fix the mine cart by welding the damaged areas and then add a tracker to the cart
  12. If you did everything right you’ll get a call and then you need to head over to Head Quarters and grab the binoculars from the desk
  13. Go to Ice Lake (get there from ski lodge ) and use the binoculars and watch G on the other side of the lake
  14. You will get another call and then you should put the binoculars on a tree ( try all the trees if it isn’t working ) and then return to head quarters and watch TV
  15. After all of this you will have completed clun penguin mission 9

Mission 10: Waddle Squad

  1. Just like always you start mission 10 by talking to G
  2. After the video broadcasts you need to grab the solar panels from the box next to G
  3. Head out to the beach and chat with the jet pack guy and get him a drink ( the drink is in the lighthouse )
  4. Now you’ll need to make rocket fuel using the sodaHeres the Basic Guidelines:L = big container on the left
    M = container in the middle
    S = Small container on the right
    to = Pour one container into the other ÂL to M
    M to S
    S to L
    M to S
    L to M
    M to S
    S to L
  5. As soon as everything is correct the guy with the jet pack will leave and when this happens you should go to the Guft Shop
  6. Speak with the manager and then help move the items outdoors
  7. Now head outside and put the table by the sign that points to the snow forts
  8. Next place the clothes and the other box on top of the table and return to the gift shop and chat with the manager one more time
  9. Go over to the rookies and chat with him. He’s going to want the solar panal so put it on the end of the large wire used with the magnet
  10. Now connect the colored lines to their matching cirlces and when your finished go out to the dock and speak with the man by the boat and ask if you can have some rope.
  11. Head in to the night club and combine the rope with the trap and then pull the lever
  12. The trap won’t work so you’ll need to take apart the trap using the spanner and then put the right gears in the right spots
  13. This trap will then be fixed and you can head to the ski village and then answer the phone
  14. Once there head to the dock and you’ll see herbert. Klutzy will run away and then you have to answer your phone one more time
  15. Now you need to quickly head over to the night club and pull lever
  16. Your phone will ring one more time and you need to answer it.
  17. Something cool will happen and then you’ll be able to use the jetpack and attach it to the cage or you can use the ceiling lights to power up the solar panel…both work and both trap herbert so it’s up to you
  18. And thats about it, after that its just a couple of little things and then you’ve beat mission 10
____________________________________________________________________________________________________
Elite Force Mission Guides (ALL)

Mission #1:

1. Firstly, talk to Aunt Arctic, and proceed to the Coffee Shop.

2. In the coffee shop, read through the newspaper on the table.

3. Then, click on the blue puffle, which will give you a piece of paper.

4. Proceed to the penguin behind the counter, and speak to him.

5. Then, go to the Snow Forts, where the snowman is. Speak to him, and you will be given another piece of paper.

6. Approach the light blue penguin, who will ask you for his hat. Click on the blue puffle after this and aim at the snow target.

7. After handing over the hat to the penguin, receive the disguise glasses he gives.

8. Next, head over to the Plaza. At the mailbox, click on it and you will get another piece of paper.

9. Then, head over to the Dock. Click on the red inner tubes for another piece of paper.

10. Now, gather all the pieces of paper, which will form a map.

11. Then, go to the Lighthouse. Click on the barrel where the penguin will jump out.

12. Take the map from that penguin. Head over to the Dojo, talk to Dot. You will have completed the 1st mission.

Mission #2:

1. Firstly, speak to Dot to receive your puffle pin. Then, proceed to click on the walls with eight boards which have the puffle pin.

2. Once redirected to the screen, take the pin to rotate it to the bottom right, for it to fit.

3. You will be brought to another room, where the director will speak to you. He will leave and a penguin with a red puffle will appear.

4. The penguin will ask you to work with the red puffle, whose name is ‘Blast’.

5. Head over to the other box, touch on Blast and aim at the box.

6. After the box is destroyed, talk to PH, who will give you a puffle whistle.

7. Head over to the Ski Village and speak to Dot. Now, go into the Sport Shop and talk to Dot again.

8. Now, click on the first Curtain. You will be brought to the HQ, where you have to speak to Dot.

9. At the closet, enter the code as: 3000

10. After clicking on it, speak to Dot once again, and the director will approach you. Add the 2 blue objects to your inventory to make a spy gadget.

11. Head left, and destroy the box with Blast.

12. Pick up the telescope and attach it to the Spy Gadget, to make an improvised gadget.

13. At the screen, click your spy gadget and drag the symbol beside the HQ over to the screen. This will unlock a notepad and a code.

14. Take down the code, which says: Red Blue Blue Red Red Blue. Exit, come to the box once again and enter the code to obtain a satellite dish.

15. Attach this to your spy gadget. After this, Dot will call you through your spy phone.

16. The director would talk to you too, and the mission would be completed.

Mission #3:

1. Firstly, speak to Dot and head over to the Ski Lodge. Talk to the ill penguin.

2. Head over to the back part of the Pizza Parlor, where there will be soup under the middle table. Pick this up and head back to the Ski Lodge. Give this to the ill penguin.

3. The ill penguin will then give a red snowboard. Put the snowboard on, and head over to the Ski Hill.

4. Challenge the penguin with the blue snowboard there. You have to get 400 points to win.

5. Obtain your trophy after winning, and hand it over to the ill penguin at the Ski Lodge. He will let you keep the red snowboard.

6. Go back to the Ski Hill and snowboard once again.

7. Follow the trail to Rookie’s campsite, and use Bouncer, the blue puffle, to put out the campfire.

8. Follow the remaining footprints to the river, where you talk to Rookie.

9. Call Dot using your Spy Gadget. She will send someone over to save both of you. You will then end up in the HQ.

10. Now, click on the glasses and the EPF Badge. Awesome! Now you’re an official member of the Elite Penguin Force, and you have completed the 3rd mission.

Mission #4:

1. After speaking to the director, take the file on the table.

2. Show the file to Dot and Jet Pack guy.

3. Head over to the Sport Shop. Talk to the clerk, and give the file. The clerk will give you Gary’s glasses.

4. Head back to the HQ and head over to the Eye Scan 3000, and start a scan on Gary’s glasses.

5. Head inside the gadget room, to the table with the boom box and the clock. Take the Mechno Duster.

6. Go to the Ski Hill. Here, use your Mechno Duster on a pile of Snow. You will obtain a bent key.

7. Back at the Sport Shop, speak to Dot. Use the key to open the door, and this mission is complete.

Mission #5:

1. Speak to PH and go to the town.

2. There, talk to Aunt Arctic and you will be given a postcard.

3. Inside the coffee shop, use the Mechno Duster to clean the coffee beans. A pin would be rewarded.

4. Now, combine the pin and the card, and hand it over to the worker.

5. Back at the town, let Aunt Arctic sign it.

6. Over at the Snow Forts, hand over the card to both penguins and go into the puffle training room.

7. Give the card to Flare, and use him to point the key at the anvil. They will be welded together.

8. Head over to the Sport Shop, and unlock Gary’s room using the key. Now, go in.

9. Head over to the Globe, and use the decoder on the Blueprints. It will be decoded as ” Super Power Flashlight”.

10. At the orange sofa, pick up the map. At the table, click on the piece of paper to let other agents know know your whereabouts. Leave the room, and Mission #5 is complete.

Mission #6:

1. At the Mine Shack, talk to the penguin.

2. Click on the water right at the opening, and then go into the side door of the Mine Shack.

3. Now, click on the wheel just near the door, click on the yarn, and then on the ground right beside the lantern.

4. After bringing the wheels out, use Flare to weld them together with the bucket.

5. Now, the cart in your inventory, head into the Mine Shack and put your cart on the track. Then, cart surf.

6. Approach the upside turned cart. Then, go around and pick up those 3 ropes and yellow balloons.

7. Attach the rope to your cart. Take Blast along to knock the boulder out from the ledge.

8. Blow the balloons one after one and attach them to the mine cart.

9. Now, with the flashlight, attach it to your Spy Gadget.

10. Click the lightbulb on your Spy Gadget and shine it through the tunnel, to locate Gary. Use Blast to help break through all the boards in your path.

11. After this, you will be brought back to the HQ, and the mission is over.

Mission #7:

1. Talk to the PH in the bubble. He would ask you to search for a pointy object.

2. At the bamboo patch, click the lower portion, and PH will pop out.

3. Head to the Ice Rink, and speak to the foam-fingered penguin. He will give you instructions.

4. Using Bouncer, throw 3 goals at the goalie. The third attempt would work.

5. PH will call you now, asking you to come to the puffle training room with Loop.

6. Now, train Loop to aim accurately at the jet pack.

7. Now you need to fine Pop, who is a purple puffle. He is at the nightclub. But you need some fancy clothes to enter the Night Club.

8. For this, head to the Stage and speak to the Stage Manager and the Construction Worker. Now, use the help of Loop to stop the drill from functioning.

9. As a token of appreciation, the Manager will give you a choice between a fancy suit or a fancy dress. Pick one of ‘em.

10. Enter the nightclub and prepare for a dance-off. Win this game for Pop.

11. A sudden tremor will occur. Head to the Boiler Room, and the boiler will be missing.

12. Using Pop, lift the cabinet and pick up the oil can.

13. Head back to the Mine to meet up with Dot. Talk to her and you will be back to the HQ. Mission Accomplished.

Mission #8:

1. Speak to the Jetpack Guy, and take the Jetpack by the Launching Ramp.

2. Now, play Jetpack Adventure. You will be brought to the tallest mountain on Club Penguin for your final step of your puffle training.

3. Talk to PH and train Flit by collecting the three golden rings. ( This can be done when you click on Flit and then the ring).

4. After giving the rings to PH, you will train with Chirp.

5. Break the ice cube using Chirp, by clicking on him and clicking the object. Do this more than once.

6. Now, click the box for a hat similar to PH.

7. Now, click on the grappling hook for your final level of training.

8. At the puffle training room, use Pop to lift the weight. Use Chirp’s help to break the snow globe.

9. Use Flare’s help to melt the ice on the chest.

10. Now using bouncer, cool the ice down.

11. To knock the pinata out, use Blast.

12. Use Loop to stop the “Jack in the Box” from moving.

13. Get hold of the key to open the chest. Use Filt to get the note, and this mission is complete.

Mission #9:

1. After talking to the director, go into G’s room, located at the Sport Shop.

2. After a speech with G, head to the Coffee Shop.

3. After Rookie is done talking, talk to the worker.

4. Take the cocoa machine and go into the gadget room.

5. After speaking to G, place the Cocoa Machine on the Snow Trekker, where u have to assemble everything together.

6. Then, in your Spy Gadget, select Snow trekker and play the game.

7. You will end up in a cave after this, Go in and pick up the oil can.

8. At the exit you will get trapped. There, you must use Pop for the boulder to be lifted, and use Blast to break all the wood.

9. Go out, and you would notice that the trekker had moved. Play once again and you will be brought to the Mine Shack.

10. Clear up the pile beside the penguin using the Mechano-Duster. Pick up G’s gadget.

11. Show it to G at the Gadget Room. After he does some drawing, head over to the command room, and your mission is complete.

Mission #10:

1. Call Rookie, and he will tell you to head down to the Plaza.

2. Help rookie by welding the metal the booth. You need Flare for this.

3. By the pet shop, there will be a paper. Pick it up, connect the dots, and call Jet Pack guy.

4. He will ask you to come to the Ice Pond behind the Ski Lodge. Talk to him.

5. Play Ice-Fishing. Take the treasure chest to win.

6. After this is done, connect the dots in the Book.

7. Call Dot, head to the Nightclub where another clue will be given.

8. After connecting the dots, go to the gadget room and hand over the clues to Gary. He will give you the final feature to your spy gadget. Mission accomplished.

Mission #11:

1. Head to the gift shop and let Pop lift the boxes.

2. Use the help of Bouncer to throw a snowball at the robot’s face.

3. Head up to the roof and throw another snowball at the robot.

4. Next, use Flare to weld the wheels.

5. On the robot’s chest, use the robotomy tool. There will be 3 puzzles for you to solve. Just try to move the battery down to the hole.

6. After capturing the robot by using Pop, bring him back to the gadget room and hand him over to Gary. Your mission is complete.

Mission #12:

1. Now, go to the Ski Hill. Make use of your snowboard to chase him, and use Blast to knock him down.

2. Catch the robot when he falls by using Loop.

3. Using the robotomy tool, turn the robot off.

4. When the final robot comes, Jet Pack dude will float. Ask him for permission to use his jet pack.

5. At the pile of objects, pick up the gas can. Now play Jet Pack.

6. On the tallest mountain now, try wrapping a bubble around the turned off robot. Beware of the other robot though.

7. Using Flint, knock the coffee bag on his head and using Chirp,disable the other robot too.

8. Add both robots to your inventory and mission completed.

Mission #13:

1. Answer your spy phone and you will be brought to the HQ.

2. Look at the huge hole in the Gadget Room.

3. After this, play Snow Trekker and you will end up in the high mountains, where there is a humungous robot holding Gary and the trained elite puffles in custody.

4. Go to the roof of the Gift Shop. Using the Mechno-Duster, tickle the robot’s nose, and Blast will fall down to the Town Center. Check if he’s alright.

5. Now head to the dock. Apply Blast to the body of the robot, and Loop will be freed from the giant.

6. Head to the Ski Village, and use Rookie’s rubber duck for Loop to tie the robot. Flare will be freed.

7. Travel to the beach. Using Flare to weld on the robot’s chest will lead to Flit being freed.

8. Head up to the Beacon and use Flit to knock out the robot’s head using the anvil, and Bounce will jump out. Go after him with the jetpack.

9. On the tallest mountain, use Bouncer to throw a snowball. This will lead to Chirp being freed.

10. To rescue Gary, use a bubble.

11. Disable this giant robot, and thats it! You would have completed all 13 Elite Penguin Force Missions!

If you have any more questions comment me

 

___________________________________________________________________________________________

Hello penguins!

Since the only codes that can be used more than once are the Club Penguin Book Codes, I am going to post here all the codes I find out so as to help you Unlock Club Penguin Items Online!

THE ULTIMATE OFFICIAL GUIDE TO CLUB PENGUIN BOOK CODES :

 

 

http://straw000.files.wordpress.com/2008/11/cp-book-codes-6.png?w=190&h=207&h=207Click on the Unlock items online


http://penguincheatscp.com/files/2009/03/club-penguin-books.png

Click on any one of those

http://joshshicool.files.wordpress.com/2008/12/cp-book-codes-1.png?w=487&h=347

This is an example


  • TRY TO FIND THIS QUESTION: ” What word is on page 101, 4 words from the left on line 8? “

TYPE AS ANSWER THE FOLLOWING WORD : Donated

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 9!

TYPE AS ANSWER THE FOLLOWING WORD : Sometimes

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 35!

TYPE AS ANSWER THE FOLLOWING WORD : Misses

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 38!

TYPE AS ANSWER THE FOLLOWING WORD : Scavenger

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 40!

TYPE AS ANSWER THE FOLLOWING WORD : Examples

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 62!

TYPE AS ANSWER THE FOLLOWING WORD : Pictures

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 63!

TYPE AS ANSWER THE FOLLOWING WORD : How

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 64!

TYPE AS ANSWER THE FOLLOWING WORD : Fishing

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 65!

TYPE AS ANSWER THE FOLLOWING WORD : Storage

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 71!

TYPE AS ANSWER THE FOLLOWING WORD : Seats

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 71!

TYPE AS ANSWER THE FOLLOWING WORD : Musical

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 73!

TYPE AS ANSWER THE FOLLOWING WORD : Search

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 75!

TYPE AS ANSWER THE FOLLOWING WORD : Tossing

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 77!

TYPE AS ANSWER THE FOLLOWING WORD : Buying

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 117!

TYPE AS ANSWER THE FOLLOWING WORD : Jerseys

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 118!

TYPE AS ANSWER THE FOLLOWING WORD : Squads

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 140!

TYPE AS ANSWER THE FOLLOWING WORD : Breeze

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 141!

TYPE AS ANSWER THE FOLLOWING WORD : Combined

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 143!

TYPE AS ANSWER THE FOLLOWING WORD : Secret

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 154!

TYPE AS ANSWER THE FOLLOWING WORD : Arena

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 155!

TYPE AS ANSWER THE FOLLOWING WORD : Queen

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 156!

TYPE AS ANSWER THE FOLLOWING WORD : Small

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 169!

TYPE AS ANSWER THE FOLLOWING WORD : Start

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 171!

TYPE AS ANSWER THE FOLLOWING WORD : Annual

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 175!

TYPE AS ANSWER THE FOLLOWING WORD : Crown

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 176!

TYPE AS ANSWER THE FOLLOWING WORD : Item

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 179!

TYPE AS ANSWER THE FOLLOWING WORD : Penguins

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 182!

TYPE AS ANSWER THE FOLLOWING WORD : Actions

You get a Book Item & 1500 Coins!

 

STOWAWAY! ADVENTURES AT SEA BOOK CODES :

  • TRY TO FIND THIS QUESTION: ” What word is on page 25, 3 words from the left on line 20? “

TYPE AS ANSWER THE FOLLOWING WORD : Yarr

  • TRY TO FIND THIS QUESTION: What word is on page 40, 2 words from the left on line 1?“

TYPE AS ANSWER THE FOLLOWING WORD : Waterfall

  • TRY TO FIND THIS QUESTION: What word is on page 6, 5 words from the left on line 17?“

TYPE AS ANSWER THE FOLLOWING WORD : Mysterious

  • TRY TO FIND THIS QUESTION: What word is on page 21, 2 words from the left on line 12?“

TYPE AS ANSWER THE FOLLOWING WORD : Migrator

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 80!

TYPE AS ANSWER THE FOLLOWING WORD : Penguin

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 177!

TYPE AS ANSWER THE FOLLOWING WORD : Puffle

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 52!

TYPE AS ANSWER THE FOLLOWING WORD : Deck

  • TRY TO FIND A QUESTION THAT IS ABOUT PAGE 7!

TYPE AS ANSWER THE FOLLOWING WORD : Rockhopper

You get 2000 Coins!

Thats all for now

Waddle On!

~Ellen90999

One Response

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